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//UNFOLDED CRYSTAL SHADER (DARK) - @sammtza___ gradient(2) .diff(gradient(1).r([0, 10].smooth())) .diff(gradient(-1).g([0, 10].smooth().fast(1 / 2))) .diff(gradient(1).b([0, 10].smooth().fast(1 / 4))) .diff(gradient(-1).a([0, 10].smooth().fast(1 / 8))) .diff( gradient(1).luma( [0, 1 / 2] .reverse() .smooth() .fast(1 / 3) ) ) .diff( gradient(1).thresh( [0, 1 / 2] .reverse() .smooth() .fast(1 / 5) ) ) .diff( gradient(1).hue( () => Math.sin(time), () => Math.cos(time), () => Math.tan(time) ) ) .scale(1 / 10) .blend(src(o0).rotate(-0.1, -0.1) , [1 / 2, 9 / 10].smooth()) .add( src(o0).rotate(0.1, 0.1).scale(-0.996) , [1 / 2, 9 / 10].reverse().smooth() ,-1) .invert() .out() //MATRIZ IRIDISCENCIA src(o1) .scale(1.005) .scrollX( [0.002, 0.002, 0.002, 0.002, -0.002, -0.002, -0.002, -0.002].ease("linear") ) .saturate(1.2) .hue(()=>Math.sin(time)) .luma([0, 0, 0.1, 0.1].ease("linear")) .layer(src(o0).contrast(1.4).luma(0.2, 0.1)) .out(o1) render(o0)